贝塞尔缓动曲线 (Cubic-Bezier) 可视化生成器

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通过拖拽 P1 与 P2 控制点雕刻独特的弹簧回弹与过渡动效物理曲线

Easing Curve Presets
Control Handle 1 (P1)(0.34, 1.56)
X1 (Time Progression)0.34
Y1 (Value Intensity)1.56
Control Handle 2 (P2)(0.64, 1)
X2 (Time Progression)0.64
Y2 (Value Intensity)1
Test Duration1.2s
Bezier Curve Graph
cubic-bezier(0.34, 1.56, 0.64, 1)
Velocity Simulator Race
Custom Cubic-Bezier Easing
★
Linear Constant Reference (0, 0, 1, 1)
—
transition-timing-function: cubic-bezier(0.34, 1.56, 0.64, 1);

雕刻缓动曲线步骤

  1. 1在坐标系中拖动两个控制手柄,塑造符合预期的加速与减速曲线。
  2. 2点击测试按钮,与默认缓动效果进行对比观察。
  3. 3复制生成的 `transition-timing-function: cubic-bezier(...)` 样式属性。

打造高级微交互的秘密

Apple 与 Google 顶级 UI 规范中所强调的“初速迅猛、末段平缓回弹”质感,正是通过精心调校的自定义三次贝塞尔曲线来实现的。

Architecture & Privacy

  • Mathematical Bezier Spline calculation: Precise third-order polynomial curve interpolation.
  • Elastic Overshoot & Anticipation support: Allows Y coordinates outside [0, 1] for physics-based spring bounce.
  • Visual Dual-Track Motion Simulator: Directly compares customized easing against constant linear velocity.
  • Tailwind Arbitrary Syntax generator: Outputs clean, copy-ready [transition-timing-function:cubic-bezier(...)] utility.

常见问题解答 (FAQ)

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